Here's an old post I dug up from back in the 5th RB. (Feels like yesterday when we tried these on Days of War Carentan. :/ Time flies!
Patrol: (15 minute round.)
- Allies must attack and get at least 1 team member to either guard hut near axis spawn. Axis must defend and prevent allied member from getting into a guard hut.
Once dead, remain in spawn with knives out until living squad leader calls reinforcements. (Squad leader may NOT call reinforcements if he dies.) Reinforcements may be called at any time while the SL is alive. Once you die a second time after reinforcements are called, you must stay in spawn with knives out.
Search and Destroy: (10 minute round)
- Allies must plant bomb on either the AA gun ("A" objective) on church street or the axis truck ("B" objective) on statue street. To plant a bomb, you simply type in chat "A [round time]" or "B [round time]" for either one of the objectives chosen to blow up. Attackers only have to blow up one of the two objectives. Once the bomb is placed, the defenders have 1 minute from the time of the bomb plant in chat to defuse the bomb by repeating the bomb site name and the round time for defuse. Typing in chat acts as if you are planting or defusing the bomb notionally. Once you die, you stay in spawn with knives out.
Secure/Counterattack:
- Allies must secure either the double flag, or 1 of the 2 axis flags. Germans defend the flags. Once a flag is secured, the allies type in chat and say over all talk "secure [round time]". All axis then must retreat back to spawn or stay in axis spawn if dead. Axis may not shoot when retreating. Allies have 1 minute to get their members in spawn back to the secured location acting as reinforcements. After 1 minute is complete, the Axis leader type in chat and over all talk "counter attack [round time]. The axis then have 5 minutes to counter attack and retake the flag. If you die after reinforcements/counterattack phases, you must stay in spawn with knife out.
POW:
- Axis begins in allied spawn, Allies begin in axis spawn. Axis must hide 1 allied POW anywhere east of the main street in Carentan. The POW may not talk over all talk until he is recaptured by allied forces. The POW must drop his gun near the location of his capture. The pow may not move from the location he is placed. However, the pow may hit objects, jump up and down or shake (as if bounded with rope) to get the allies attention. Once the allies have secured the POW, the POW must get back to one of the axis guard huts near axis spawn. When the POW is captured, all living Germans must commit suicide and be re spawned in axis spawn. (This is different from how we did it today. Germans did not suicide after POW was captured, what do you guys think of this change to make it a bit more organized and fair?) The axis must try to keep the POW from getting back to axis spawn hut. Also, dead allies in spawn may reinforce allied team once the POW is retrieved and the germans have committed suicide. If the POW dies after the allies retrieve the POW, the axis win. Only the POW must get to the guard hut to win. No other allies can act as the POW, however you can act as a disguise to trick the Germans.